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Overview
A Python implementation of maze generation using the depth-first search (DFS) algorithm with real-time visualization. This project demonstrates recursive backtracking to create perfect mazes, guaranteeing exactly one unique path between any two points.
Key Features
- Recursive Backtracking: Classic DFS algorithm implementation
- Perfect Mazes: Single unique path between any two points
- Real-Time Visualization: Step-by-step animation with color-coded cells
- Interactive Controls: Adjustable speed and regeneration
- Flexible Configuration: Customizable grid sizes and cell shapes
- Export Functionality: Save generated mazes for later use
How It Works
The algorithm starts with an unvisited grid and recursively:
- Marks the current cell as visited
- Randomly selects an unvisited neighbor
- Removes the wall between cells
- Recursively continues from the neighbor
- Backtracks when no unvisited neighbors remain
This process continues until all cells are visited, creating a perfect maze with guaranteed connectivity.
Use Cases
- Algorithm visualization and education
- Procedural level generation for games
- Pathfinding algorithm testing
Visit
Find my implementation on GitHub.